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Summary of ChangesHello, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! 此拉取请求通过引入一个新配置选项来增强曲目伪装功能,该选项允许用户强制显示伪装,而不受玩家游玩历史的限制。同时,它改进了伪装信息的数据结构,使其能够更灵活地管理和加载自定义曲目数据,并确保自定义的音符设计师信息能在游戏界面中正确呈现,从而提升了用户体验和功能的定制性。 Highlights
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| private string _name; | ||
| private string _artist; | ||
| private bool _hideNoteDesigner; | ||
| private string _noteDesigner; | ||
| private Texture2D _jacket; | ||
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| public string Name => _name; | ||
| public string Artist => _artist; | ||
| public string NoteDesigner => _hideNoteDesigner ? _noteDesigner : null; | ||
| public Texture2D JacketTexture => _jacket; | ||
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| public void Load() | ||
| { | ||
| _name = LoadString("Name") ?? "???"; | ||
| _artist = LoadString("Artist") ?? "???"; | ||
| _hideNoteDesigner = LoadBoolean("HideNoteDesigner"); | ||
| _noteDesigner = LoadString("NoteDesigner") ?? "-"; | ||
| } |
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为了确保 CamouflageInfo 对象在创建后始终处于完全初始化状态,建议将 Load() 方法中的逻辑直接合并到字段初始化器或构造函数中。这样可以避免在实例化对象后忘记调用 Load() 方法而导致对象状态不一致的问题。
private string _name = LoadString("Name") ?? "???";
private string _artist = LoadString("Artist") ?? "???";
private bool _hideNoteDesigner = LoadBoolean("HideNoteDesigner");
private string _noteDesigner = LoadString("NoteDesigner") ?? "-";
private Texture2D _jacket;
public string Name => _name;
public string Artist => _artist;
public string NoteDesigner => _hideNoteDesigner ? _noteDesigner : null;
public Texture2D JacketTexture => _jacket;
// Load() 方法已移除,其逻辑已合并到字段初始化器中。
另外新增了无视玩家游玩记录强制显示曲目伪装的开关