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Skip lightmap + deluxegrid shader permutations compilation and skip “proxy” shader compilation#1927

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illwieckz wants to merge 5 commits intofor-0.56.0/syncfrom
illwieckz/shader-compilation
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Skip lightmap + deluxegrid shader permutations compilation and skip “proxy” shader compilation#1927
illwieckz wants to merge 5 commits intofor-0.56.0/syncfrom
illwieckz/shader-compilation

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@illwieckz
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- reset line number at GLSL shader start
- use custom line number for the GLSL header to avoid line number duplicates
- use custom line number for the deform vertex header
- reset line count on `#line 0`
@illwieckz illwieckz force-pushed the illwieckz/shader-compilation branch from df0edaa to db83052 Compare March 9, 2026 14:48
@illwieckz illwieckz changed the title Skip some shader permutation compilation and skip “proxy” shader compilation Skip lightmap + deluxegrid shader permutation compilation and skip “proxy” shader compilation Mar 9, 2026
@illwieckz illwieckz changed the title Skip lightmap + deluxegrid shader permutation compilation and skip “proxy” shader compilation Skip lightmap + deluxegrid shader permutations compilation and skip “proxy” shader compilation Mar 9, 2026
@illwieckz illwieckz force-pushed the illwieckz/shader-compilation branch 2 times, most recently from 3c889e5 to 7ee8d4a Compare March 9, 2026 15:08
@slipher
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slipher commented Mar 9, 2026

For skipping lightmap + grid deluxe I believe I have a simpler implementation in the first two commits of #1920.

@illwieckz
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illwieckz commented Mar 9, 2026

For skipping lightmap + grid deluxe I believe I have a simpler implementation in the first two commits of #1920.

If that PR has generic fixes that can be merged without the rest of the draft, please submit them separately. =)

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