Skip lightmap + deluxegrid shader permutations compilation and skip “proxy” shader compilation#1927
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illwieckz wants to merge 5 commits intofor-0.56.0/syncfrom
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Skip lightmap + deluxegrid shader permutations compilation and skip “proxy” shader compilation#1927illwieckz wants to merge 5 commits intofor-0.56.0/syncfrom
illwieckz wants to merge 5 commits intofor-0.56.0/syncfrom
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- reset line number at GLSL shader start - use custom line number for the GLSL header to avoid line number duplicates - use custom line number for the deform vertex header - reset line count on `#line 0`
…d but not light grid
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For skipping lightmap + grid deluxe I believe I have a simpler implementation in the first two commits of #1920. |
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If that PR has generic fixes that can be merged without the rest of the draft, please submit them separately. =) |
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Fix #1863 and #1925:
Includes #1922: