glsl_restart: Stop segfaulting#1926
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illwieckz merged 2 commits intofor-0.56.0/syncfrom Mar 9, 2026
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Using git bisect, e497a08 introduces a window where globalUBOProxy can be null after glsl_restart. Therefore, also return early, if glboalUBOProxy is null. It will be instantiated later. Further, only initialize world shaders *AFTER* all shader storage has been initialized.
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The original commit was introducing some whitespace change in other parts, I split that in another commit. |
illwieckz
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Mar 9, 2026
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I'm reviewing someone else's work here, so LGTM.
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Cherry-picked from:
While the rest of that PR can wait for after the release, this commit fixes an actual bug we better not want to ship.
@DolceTriade told me:
I verified the bug affects 0.56.0 too and that this commit fixes it.
Original commit comment below.
Using git bisect, e497a08 introduces a window where globalUBOProxy can be null after glsl_restart. Therefore, also return early, if glboalUBOProxy is null. It will be instantiated later.
Further, only initialize world shaders AFTER all shader storage has been initialized.