VNTG is a collection of PSX-inspired and CRT post-processing shaders built for Unity’s Universal Render Pipeline. These shaders were developed across multiple game jams and I hope to continue expanding on these in the future. I hope other developers can find it useful in their own projects.
Download the proper .unitypackage file from HERE and drop it into the Assets folder of your project. For rendering features, you can use the included VNTG renderer or add the PSX and CRT rendering features to your own. All settings can be found in the Global Volume.
Email: cokeefe919@gmail.com
Custom lighting with four lighting models (Unlit, Lit, Texel Lit, and Vertex Lit).
Compatible with Forward, Forward+, Deferred, and Deferred+ rendering.
Downsample textures to a set resolution

Snaps vertices to a customizable resolution

Terrain Support (Unity 6.3 or higher)

Full Screen Pixelation as well as full screen color depth control
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Dithering with 9 preset patterns
with options for pixel perfect dither or a custom scale

Screen Curvature and Vintage effect

Simulated CRT rendering with Interlaced rendering, pixel decay, and customizable refresh rate and screen resolution

Scanlines, Noise, Chromatic Aberration, Smear, and other VHS artifacts

Color & Post-Processing Controls

Subpixels with four display modes (OFF, Shadow Mask, Aperture Grille, and Spot Mask)
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- Unity 6+ (6000.x and newer)
- URP support
- Render Graph Supported
- Desktop & WebGL Fully Supported
Some projects where I've used older versions of these shaders:
Thanks to SmokeyTheKat for the icons, tree model/textures and some utility functions.
VNTG Shader Pack is released under CC0. You may freely use, modify, and redistribute these shaders, including in commercial projects. While credit is not required, it’s greatly appreciated!





