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ViewProj.h
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116 lines (98 loc) · 4.45 KB
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/***************************************************************************
* Copyright (c) 2005 Imetric 3D GmbH *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef BASE_VIEWPROJ_H
#define BASE_VIEWPROJ_H
#include "Vector3D.h"
#include "Matrix.h"
namespace Base {
/**
* Abstract base class for all project methods.
*/
class BaseExport ViewProjMethod
{
public:
virtual ~ViewProjMethod(){}
virtual bool isValid() const { return true; }
/** Convert 3D point to 2D projection plane */
virtual Vector3f operator()(const Vector3f &rclPt) const = 0;
/** Convert 3D point to 2D projection plane */
virtual Vector3d operator()(const Vector3d &rclPt) const = 0;
/** Convert a 2D point on the projection plane in 3D space */
virtual Vector3f inverse (const Vector3f &rclPt) const = 0;
/** Convert a 2D point on the projection plane in 3D space */
virtual Vector3d inverse (const Vector3d &rclPt) const = 0;
/** Calculate the projection (+ mapping) matrix */
virtual Matrix4D getProjectionMatrix (void) const = 0;
/** Calculate the composed projection matrix */
Matrix4D getComposedProjectionMatrix (void) const;
/** Apply an additional transformation to the input points */
void setTransform(const Base::Matrix4D&);
const Base::Matrix4D& getTransform() const {
return transform;
}
protected:
ViewProjMethod();
void transformInput(const Base::Vector3f&, Base::Vector3f&) const;
void transformInput(const Base::Vector3d&, Base::Vector3d&) const;
private:
bool hasTransform;
Base::Matrix4D transform;
};
/**
* The ViewProjMatrix class returns the result of the multiplication
* of the 3D vector and the view transformation matrix.
*/
class BaseExport ViewProjMatrix : public ViewProjMethod
{
public:
ViewProjMatrix (const Matrix4D &rclMtx);
virtual ~ViewProjMatrix();
Vector3f operator()(const Vector3f &rclPt) const;
Vector3d operator()(const Vector3d &rclPt) const;
Vector3f inverse (const Vector3f &rclPt) const;
Vector3d inverse (const Vector3d &rclPt) const;
Matrix4D getProjectionMatrix (void) const;
protected:
bool isOrthographic;
Matrix4D _clMtx, _clMtxInv;
};
/**
* The ViewOrthoProjMatrix class returns the result of the multiplication
* of the 3D vector and the transformation matrix.
* Unlike ViewProjMatrix this class is not supposed to project points onto
* a viewport but project points onto a plane in 3D.
*/
class BaseExport ViewOrthoProjMatrix : public ViewProjMethod
{
public:
ViewOrthoProjMatrix (const Matrix4D &rclMtx);
virtual ~ViewOrthoProjMatrix();
Vector3f operator()(const Vector3f &rclPt) const;
Vector3d operator()(const Vector3d &rclPt) const;
Vector3f inverse (const Vector3f &rclPt) const;
Vector3d inverse (const Vector3d &rclPt) const;
Matrix4D getProjectionMatrix (void) const;
protected:
Matrix4D _clMtx, _clMtxInv;
};
} // namespace Base
#endif // BASE_VIEWPROJ_H