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Example_v3.cs
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454 lines (361 loc) · 13.9 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using System.Threading;
using System.Timers;
namespace MultithreadingWorkloadsDistribution
{
class Program
{
private static class_mulithreading_List mySharedList_multithreads = new class_mulithreading_List();
private static class_mulithreading_Queue mySharedQueue_multithreads = new class_mulithreading_Queue();
private static class_mulithreading_Stack mySharedStack_multithreads = new class_mulithreading_Stack();
private static class_mulithreading_PriorityQueue mySharedPriority_multithreads = new class_mulithreading_PriorityQueue();
private static System.Timers.Timer aTimer;
private static int tmpCount = 100000;
private static int[] myArray;
private static Dictionary<int, int> myDict = new Dictionary<int, int>();
static void Main(string[] args)
{
//Array memory allocation before any data Read / Write
myArray = new int[200000];
/*
for (int i = 0; i < 200000; i++)
{
myArray[i] = 0;
}
*/
//Hash Table memory allocation in advance before any data Read / Write
for (int i = 0; i < 200000; i++)
{
myDict.Add(i, 0);
}
for (int i = 0; i < 100000; i++)
{
mySharedList_multithreads.Add(i);
//mySharedQueue_multithreads.Enqueue(i);
//mySharedStack_multithreads.Push(i);
//mySharedPriority_multithreads.Add(i, i);
}
int number_of_Program_Threads = Environment.ProcessorCount - 1;
class_PrintNumber[] myMessagePrinter_class = new class_PrintNumber[number_of_Program_Threads];
Thread[] threadsArray = new Thread[number_of_Program_Threads];
for (int i = 0; i < number_of_Program_Threads; i++)
{
myMessagePrinter_class[i] = new class_PrintNumber(i + 1);
threadsArray[i] = new Thread(new ThreadStart(myMessagePrinter_class[i].Print));
threadsArray[i].Name = "WorkerID#" + i;
}
foreach (Thread t in threadsArray)
t.Start();
SetTimer();
foreach (Thread t in threadsArray)
t.Join();
// Join both threads with no timeout
// Run both until done.
// threads have finished at this point.
Console.WriteLine("\nFinished!");
if (tmpCount >= 200000)
{
aTimer.Stop();
aTimer.Dispose();
}
Console.Read();
}
private static void SetTimer()
{
// Create a timer and set a 0.001 second interval.
aTimer = new System.Timers.Timer();
aTimer.Interval = 1;
// Hook up the Elapsed event for the timer.
aTimer.Elapsed += OnTimedEvent;
// Have the timer fire repeated events (true is the default)
aTimer.AutoReset = true;
// Start the timer
aTimer.Enabled = true;
}
private static void OnTimedEvent(Object source, ElapsedEventArgs e)
{
mySharedList_multithreads.Add(tmpCount++);
//mySharedQueue_multithreads.Enqueue(tmpCount++);
//mySharedStack_multithreads.Push(tmpCount++);
//mySharedPriority_multithreads.Add(tmpCount++, tmpCount++);
Random random = new Random();
int tmpIndex = random.Next(0, 199999);
//Console.WriteLine("myArray[" + tmpIndex + "] = " + myArray[tmpIndex]);
Console.WriteLine("myDict[" + tmpIndex + "] = " + myDict[tmpIndex]);
}
public class class_mulithreading_List
{
private List<int> List_multithreads = new List<int>();
private static Random random = new Random();
private int TagNumber, ListIndex;
private bool isLocked;
public class_mulithreading_List()
{
isLocked = false;
}
public void Add(int theTagNumber)
{
Monitor.Enter(this);
if (isLocked)
{
Monitor.Wait(this);
}
isLocked = true;
List_multithreads.Add(theTagNumber);
isLocked = false;
Monitor.Pulse(this);
Monitor.Exit(this);
}
public bool Any()
{
bool _Any;
Monitor.Enter(this);
if (isLocked)
{
Monitor.Wait(this);
}
isLocked = true;
_Any = List_multithreads.Any();
isLocked = false;
Monitor.Pulse(this);
Monitor.Exit(this);
return _Any;
}
public Tuple<bool, int> RandomRemove()
{
bool Any = false;
Monitor.Enter(this);
if (isLocked)
{
Monitor.Wait(this);
}
isLocked = true;
if (List_multithreads.Any())
{
ListIndex = random.Next(0, List_multithreads.Count() - 1);
TagNumber = List_multithreads.ElementAtOrDefault(ListIndex);
List_multithreads.RemoveAt(ListIndex);
Any = true;
}
isLocked = false;
Monitor.Pulse(this);
Monitor.Exit(this);
//if no data from 'List_multithreads', return false. Else return true.
return new Tuple<bool, int>(Any, TagNumber);
}
}
public class class_mulithreading_Queue
{
private Queue<int> Queue_multithreads = new Queue<int>();
private int TagNumber;
private bool isLocked;
public class_mulithreading_Queue()
{
isLocked = false;
}
public bool Any()
{
bool _Any;
Monitor.Enter(this);
if (isLocked)
{
Monitor.Wait(this);
}
isLocked = true;
_Any = Queue_multithreads.Any();
isLocked = false;
Monitor.Pulse(this);
Monitor.Exit(this);
return _Any;
}
public void Enqueue(int theTagNumber)
{
Monitor.Enter(this);
if (isLocked)
{
Monitor.Wait(this);
}
isLocked = true;
Queue_multithreads.Enqueue(theTagNumber);
isLocked = false;
Monitor.Pulse(this);
Monitor.Exit(this);
}
public Tuple<bool, int> Dequeue()
{
bool Any = false;
Monitor.Enter(this);
if (isLocked)
{
Monitor.Wait(this);
}
isLocked = true;
if (Queue_multithreads.Any())
{
TagNumber = Queue_multithreads.Dequeue();
Any = true;
}
isLocked = false;
Monitor.Pulse(this);
Monitor.Exit(this);
//if no data from 'Queue_multithreads', return false. Else return true.
return new Tuple<bool, int>(Any, TagNumber);
}
}
public class class_mulithreading_Stack
{
private Stack<int> Stack_multithreads = new Stack<int>();
private int TagNumber;
private bool isLocked;
public class_mulithreading_Stack()
{
isLocked = false;
}
public bool Any()
{
bool _Any;
Monitor.Enter(this);
if (isLocked)
{
Monitor.Wait(this);
}
isLocked = true;
_Any = Stack_multithreads.Any();
isLocked = false;
Monitor.Pulse(this);
Monitor.Exit(this);
return _Any;
}
public void Push(int theTagNumber)
{
Monitor.Enter(this);
if (isLocked)
{
Monitor.Wait(this);
}
isLocked = true;
Stack_multithreads.Push(theTagNumber);
isLocked = false;
Monitor.Pulse(this);
Monitor.Exit(this);
}
public Tuple<bool, int> Pop()
{
bool Any = false;
Monitor.Enter(this);
if (isLocked)
{
Monitor.Wait(this);
}
isLocked = true;
if (Stack_multithreads.Any())
{
TagNumber = Stack_multithreads.Pop();
Any = true;
}
isLocked = false;
Monitor.Pulse(this);
Monitor.Exit(this);
//if no data from 'Stack_multithreads', return false. Else return true.
return new Tuple<bool, int>(Any, TagNumber);
}
}
public class class_mulithreading_PriorityQueue
{
//In 'PriorityQueue_multithreads', key is the Priority Level, value is the Tag Number.
private SortedList<int, int> PriorityQueue_multithreads = new SortedList<int, int>();
private int TagNumber;
private bool isLocked;
public class_mulithreading_PriorityQueue()
{
isLocked = false;
}
public bool Any()
{
bool _Any;
Monitor.Enter(this);
if (isLocked)
{
Monitor.Wait(this);
}
isLocked = true;
_Any = PriorityQueue_multithreads.Any();
isLocked = false;
Monitor.Pulse(this);
Monitor.Exit(this);
return _Any;
}
public void Add(int PriorityLevel, int theTagNumber)
{
Monitor.Enter(this);
if (isLocked)
{
Monitor.Wait(this);
}
isLocked = true;
PriorityQueue_multithreads.Add(PriorityLevel, theTagNumber);
isLocked = false;
Monitor.Pulse(this);
Monitor.Exit(this);
}
public Tuple<bool, int> Remove()
{
bool Any = false;
//obtain lock on this object
Monitor.Enter(this);
if (isLocked)
{
Monitor.Wait(this); //enter WaitSleepJoin state
}
isLocked = true;
if (PriorityQueue_multithreads.Any())
{
TagNumber = PriorityQueue_multithreads.ElementAtOrDefault(0).Value;
//Alway remove the first node from PriorityQueue, presuming nodes at front have highest priority
PriorityQueue_multithreads.RemoveAt(0);
Any = true;
}
isLocked = false;
Monitor.Pulse(this); //tell waiting thread (if there is one) to become ready to execute (Running state)
Monitor.Exit(this); //release lock on this object
//if no data from 'Stack_multithreads', return false. Else return true.
return new Tuple<bool, int>(Any, TagNumber);
}
}
class class_PrintNumber
{
private int threadID;
public class_PrintNumber(int _threadID)
{
threadID = _threadID;
}
public void Print()
{
Tuple<bool, int> myNumber;
while (mySharedList_multithreads.Any())
//while (mySharedQueue_multithreads.Any())
//while (mySharedStack_multithreads.Any())
//while (mySharedPriority_multithreads.Any())
{
myNumber = mySharedList_multithreads.RandomRemove();
//myNumber = mySharedQueue_multithreads.Dequeue();
//myNumber = mySharedStack_multithreads.Pop();
//myNumber = mySharedPriority_multithreads.Remove();
if (myNumber.Item1)
{
Random random = new Random();
//myArray[myNumber.Item2] = random.Next(1, 10);
myDict[myNumber.Item2] = random.Next(1, 10);
//Console.WriteLine("threadID: " + threadID + ", myArray[" + myNumber.Item2 + "] = " + myArray[myNumber.Item2]);
Console.WriteLine("threadID: " + threadID + ", myDict[" + myNumber.Item2 + "] = " + myDict[myNumber.Item2]);
}
}
}
}
}
}