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240 lines (220 loc) · 8.72 KB
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#include "lib_webgpu.h"
#include <assert.h>
extern "C" {
const char *wgpu_compilation_message_type_to_string(WGPU_COMPILATION_MESSAGE_TYPE type)
{
return type == WGPU_COMPILATION_MESSAGE_TYPE_WARNING ? "warning"
: (type == WGPU_COMPILATION_MESSAGE_TYPE_INFO ? "info" : "error");
}
int wgpu_vertex_format_channel_count(WGPU_VERTEX_FORMAT format)
{
switch(format)
{
case WGPU_VERTEX_FORMAT_UINT8:
case WGPU_VERTEX_FORMAT_SINT8:
case WGPU_VERTEX_FORMAT_UNORM8:
case WGPU_VERTEX_FORMAT_SNORM8:
case WGPU_VERTEX_FORMAT_UINT16:
case WGPU_VERTEX_FORMAT_SINT16:
case WGPU_VERTEX_FORMAT_UNORM16:
case WGPU_VERTEX_FORMAT_SNORM16:
case WGPU_VERTEX_FORMAT_FLOAT16:
case WGPU_VERTEX_FORMAT_FLOAT32:
case WGPU_VERTEX_FORMAT_UINT32:
case WGPU_VERTEX_FORMAT_SINT32:
return 1;
case WGPU_VERTEX_FORMAT_UINT8X2:
case WGPU_VERTEX_FORMAT_SINT8X2:
case WGPU_VERTEX_FORMAT_UNORM8X2:
case WGPU_VERTEX_FORMAT_SNORM8X2:
case WGPU_VERTEX_FORMAT_UINT16X2:
case WGPU_VERTEX_FORMAT_SINT16X2:
case WGPU_VERTEX_FORMAT_UNORM16X2:
case WGPU_VERTEX_FORMAT_SNORM16X2:
case WGPU_VERTEX_FORMAT_FLOAT16X2:
case WGPU_VERTEX_FORMAT_FLOAT32X2:
case WGPU_VERTEX_FORMAT_UINT32X2:
case WGPU_VERTEX_FORMAT_SINT32X2:
return 2;
case WGPU_VERTEX_FORMAT_FLOAT32X3:
case WGPU_VERTEX_FORMAT_UINT32X3:
case WGPU_VERTEX_FORMAT_SINT32X3:
return 3;
case WGPU_VERTEX_FORMAT_UINT8X4:
case WGPU_VERTEX_FORMAT_SINT8X4:
case WGPU_VERTEX_FORMAT_UNORM8X4:
case WGPU_VERTEX_FORMAT_SNORM8X4:
case WGPU_VERTEX_FORMAT_UINT16X4:
case WGPU_VERTEX_FORMAT_SINT16X4:
case WGPU_VERTEX_FORMAT_UNORM16X4:
case WGPU_VERTEX_FORMAT_SNORM16X4:
case WGPU_VERTEX_FORMAT_FLOAT16X4:
case WGPU_VERTEX_FORMAT_FLOAT32X4:
case WGPU_VERTEX_FORMAT_UINT32X4:
case WGPU_VERTEX_FORMAT_SINT32X4:
case WGPU_VERTEX_FORMAT_UNORM10_10_10_2:
case WGPU_VERTEX_FORMAT_UNORM8X4_BGRA:
return 4;
default:
return 0;
}
}
int wgpu_vertex_format_byte_size(WGPU_VERTEX_FORMAT format)
{
switch(format)
{
case WGPU_VERTEX_FORMAT_UINT8:
case WGPU_VERTEX_FORMAT_SINT8:
case WGPU_VERTEX_FORMAT_UNORM8:
case WGPU_VERTEX_FORMAT_SNORM8:
return 1;
case WGPU_VERTEX_FORMAT_UINT8X2:
case WGPU_VERTEX_FORMAT_SINT8X2:
case WGPU_VERTEX_FORMAT_UNORM8X2:
case WGPU_VERTEX_FORMAT_SNORM8X2:
case WGPU_VERTEX_FORMAT_UINT16:
case WGPU_VERTEX_FORMAT_SINT16:
case WGPU_VERTEX_FORMAT_UNORM16:
case WGPU_VERTEX_FORMAT_SNORM16:
case WGPU_VERTEX_FORMAT_FLOAT16:
return 2;
case WGPU_VERTEX_FORMAT_UINT8X4:
case WGPU_VERTEX_FORMAT_SINT8X4:
case WGPU_VERTEX_FORMAT_UNORM8X4:
case WGPU_VERTEX_FORMAT_SNORM8X4:
case WGPU_VERTEX_FORMAT_UINT16X2:
case WGPU_VERTEX_FORMAT_SINT16X2:
case WGPU_VERTEX_FORMAT_UNORM16X2:
case WGPU_VERTEX_FORMAT_SNORM16X2:
case WGPU_VERTEX_FORMAT_FLOAT16X2:
case WGPU_VERTEX_FORMAT_FLOAT32:
case WGPU_VERTEX_FORMAT_UINT32:
case WGPU_VERTEX_FORMAT_SINT32:
case WGPU_VERTEX_FORMAT_UNORM10_10_10_2:
case WGPU_VERTEX_FORMAT_UNORM8X4_BGRA:
return 4;
case WGPU_VERTEX_FORMAT_UINT16X4:
case WGPU_VERTEX_FORMAT_SINT16X4:
case WGPU_VERTEX_FORMAT_UNORM16X4:
case WGPU_VERTEX_FORMAT_SNORM16X4:
case WGPU_VERTEX_FORMAT_FLOAT16X4:
case WGPU_VERTEX_FORMAT_FLOAT32X2:
case WGPU_VERTEX_FORMAT_UINT32X2:
case WGPU_VERTEX_FORMAT_SINT32X2:
return 8;
case WGPU_VERTEX_FORMAT_FLOAT32X3:
case WGPU_VERTEX_FORMAT_UINT32X3:
case WGPU_VERTEX_FORMAT_SINT32X3:
return 12;
case WGPU_VERTEX_FORMAT_FLOAT32X4:
case WGPU_VERTEX_FORMAT_UINT32X4:
case WGPU_VERTEX_FORMAT_SINT32X4:
return 16;
default:
return 0;
}
}
const char *wgpu_vertex_format_to_string(WGPU_VERTEX_FORMAT format)
{
switch(format)
{
case WGPU_VERTEX_FORMAT_INVALID: return "WGPU_VERTEX_FORMAT_INVALID";
case WGPU_VERTEX_FORMAT_UINT8: return "WGPU_VERTEX_FORMAT_UINT8";
case WGPU_VERTEX_FORMAT_UINT8X2: return "WGPU_VERTEX_FORMAT_UINT8X2";
case WGPU_VERTEX_FORMAT_UINT8X4: return "WGPU_VERTEX_FORMAT_UINT8X4";
case WGPU_VERTEX_FORMAT_SINT8: return "WGPU_VERTEX_FORMAT_SINT8";
case WGPU_VERTEX_FORMAT_SINT8X2: return "WGPU_VERTEX_FORMAT_SINT8X2";
case WGPU_VERTEX_FORMAT_SINT8X4: return "WGPU_VERTEX_FORMAT_SINT8X4";
case WGPU_VERTEX_FORMAT_UNORM8: return "WGPU_VERTEX_FORMAT_UNORM8";
case WGPU_VERTEX_FORMAT_UNORM8X2: return "WGPU_VERTEX_FORMAT_UNORM8X2";
case WGPU_VERTEX_FORMAT_UNORM8X4: return "WGPU_VERTEX_FORMAT_UNORM8X4";
case WGPU_VERTEX_FORMAT_SNORM8: return "WGPU_VERTEX_FORMAT_SNORM8";
case WGPU_VERTEX_FORMAT_SNORM8X2: return "WGPU_VERTEX_FORMAT_SNORM8X2";
case WGPU_VERTEX_FORMAT_SNORM8X4: return "WGPU_VERTEX_FORMAT_SNORM8X4";
case WGPU_VERTEX_FORMAT_UINT16: return "WGPU_VERTEX_FORMAT_UINT16";
case WGPU_VERTEX_FORMAT_UINT16X2: return "WGPU_VERTEX_FORMAT_UINT16X2";
case WGPU_VERTEX_FORMAT_UINT16X4: return "WGPU_VERTEX_FORMAT_UINT16X4";
case WGPU_VERTEX_FORMAT_SINT16: return "WGPU_VERTEX_FORMAT_SINT16";
case WGPU_VERTEX_FORMAT_SINT16X2: return "WGPU_VERTEX_FORMAT_SINT16X2";
case WGPU_VERTEX_FORMAT_SINT16X4: return "WGPU_VERTEX_FORMAT_SINT16X4";
case WGPU_VERTEX_FORMAT_UNORM16: return "WGPU_VERTEX_FORMAT_UNORM16";
case WGPU_VERTEX_FORMAT_UNORM16X2: return "WGPU_VERTEX_FORMAT_UNORM16X2";
case WGPU_VERTEX_FORMAT_UNORM16X4: return "WGPU_VERTEX_FORMAT_UNORM16X4";
case WGPU_VERTEX_FORMAT_SNORM16: return "WGPU_VERTEX_FORMAT_SNORM16";
case WGPU_VERTEX_FORMAT_SNORM16X2: return "WGPU_VERTEX_FORMAT_SNORM16X2";
case WGPU_VERTEX_FORMAT_SNORM16X4: return "WGPU_VERTEX_FORMAT_SNORM16X4";
case WGPU_VERTEX_FORMAT_FLOAT16: return "WGPU_VERTEX_FORMAT_FLOAT16";
case WGPU_VERTEX_FORMAT_FLOAT16X2: return "WGPU_VERTEX_FORMAT_FLOAT16X2";
case WGPU_VERTEX_FORMAT_FLOAT16X4: return "WGPU_VERTEX_FORMAT_FLOAT16X4";
case WGPU_VERTEX_FORMAT_FLOAT32: return "WGPU_VERTEX_FORMAT_FLOAT32";
case WGPU_VERTEX_FORMAT_FLOAT32X2: return "WGPU_VERTEX_FORMAT_FLOAT32X2";
case WGPU_VERTEX_FORMAT_FLOAT32X3: return "WGPU_VERTEX_FORMAT_FLOAT32X3";
case WGPU_VERTEX_FORMAT_FLOAT32X4: return "WGPU_VERTEX_FORMAT_FLOAT32X4";
case WGPU_VERTEX_FORMAT_UINT32: return "WGPU_VERTEX_FORMAT_UINT32";
case WGPU_VERTEX_FORMAT_UINT32X2: return "WGPU_VERTEX_FORMAT_UINT32X2";
case WGPU_VERTEX_FORMAT_UINT32X3: return "WGPU_VERTEX_FORMAT_UINT32X3";
case WGPU_VERTEX_FORMAT_UINT32X4: return "WGPU_VERTEX_FORMAT_UINT32X4";
case WGPU_VERTEX_FORMAT_SINT32: return "WGPU_VERTEX_FORMAT_SINT32";
case WGPU_VERTEX_FORMAT_SINT32X2: return "WGPU_VERTEX_FORMAT_SINT32X2";
case WGPU_VERTEX_FORMAT_SINT32X3: return "WGPU_VERTEX_FORMAT_SINT32X3";
case WGPU_VERTEX_FORMAT_SINT32X4: return "WGPU_VERTEX_FORMAT_SINT32X4";
case WGPU_VERTEX_FORMAT_UNORM10_10_10_2: return "WGPU_VERTEX_FORMAT_UNORM10_10_10_2";
case WGPU_VERTEX_FORMAT_UNORM8X4_BGRA: return "WGPU_VERTEX_FORMAT_UNORM8X4_BGRA";
default: return "<malformed WGPU_VERTEX_FORMAT value>";
}
}
WGPU_WGSL_ELEMENT_TYPE wgpu_vertex_format_wgsl_element_type(WGPU_VERTEX_FORMAT format)
{
switch(format)
{
case WGPU_VERTEX_FORMAT_UINT8:
case WGPU_VERTEX_FORMAT_UINT8X2:
case WGPU_VERTEX_FORMAT_UINT8X4:
case WGPU_VERTEX_FORMAT_UINT16:
case WGPU_VERTEX_FORMAT_UINT16X2:
case WGPU_VERTEX_FORMAT_UINT16X4:
case WGPU_VERTEX_FORMAT_UINT32:
case WGPU_VERTEX_FORMAT_UINT32X2:
case WGPU_VERTEX_FORMAT_UINT32X3:
case WGPU_VERTEX_FORMAT_UINT32X4:
return WGPU_WGSL_ELEMENT_TYPE_UINT;
case WGPU_VERTEX_FORMAT_SINT8:
case WGPU_VERTEX_FORMAT_SINT8X2:
case WGPU_VERTEX_FORMAT_SINT8X4:
case WGPU_VERTEX_FORMAT_SINT16:
case WGPU_VERTEX_FORMAT_SINT16X2:
case WGPU_VERTEX_FORMAT_SINT16X4:
case WGPU_VERTEX_FORMAT_SINT32:
case WGPU_VERTEX_FORMAT_SINT32X2:
case WGPU_VERTEX_FORMAT_SINT32X3:
case WGPU_VERTEX_FORMAT_SINT32X4:
return WGPU_WGSL_ELEMENT_TYPE_SINT;
case WGPU_VERTEX_FORMAT_FLOAT16:
case WGPU_VERTEX_FORMAT_FLOAT16X2:
case WGPU_VERTEX_FORMAT_FLOAT16X4:
return WGPU_WGSL_ELEMENT_TYPE_HALF;
default:
assert(false && "Invalid WGPU_VERTEX_FORMAT passed to wgpu_vertex_format_wgsl_element_type()!");
// Fall though to return a default float data type in release builds.
case WGPU_VERTEX_FORMAT_UNORM8:
case WGPU_VERTEX_FORMAT_UNORM8X2:
case WGPU_VERTEX_FORMAT_UNORM8X4:
case WGPU_VERTEX_FORMAT_UNORM16:
case WGPU_VERTEX_FORMAT_UNORM16X2:
case WGPU_VERTEX_FORMAT_UNORM16X4:
case WGPU_VERTEX_FORMAT_UNORM10_10_10_2:
case WGPU_VERTEX_FORMAT_UNORM8X4_BGRA:
case WGPU_VERTEX_FORMAT_SNORM8:
case WGPU_VERTEX_FORMAT_SNORM8X2:
case WGPU_VERTEX_FORMAT_SNORM8X4:
case WGPU_VERTEX_FORMAT_SNORM16:
case WGPU_VERTEX_FORMAT_SNORM16X2:
case WGPU_VERTEX_FORMAT_SNORM16X4:
case WGPU_VERTEX_FORMAT_FLOAT32:
case WGPU_VERTEX_FORMAT_FLOAT32X2:
case WGPU_VERTEX_FORMAT_FLOAT32X3:
case WGPU_VERTEX_FORMAT_FLOAT32X4:
return WGPU_WGSL_ELEMENT_TYPE_FLOAT;
}
}
} // ~extern "C"