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UnityYOLO2.sln
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20 lines (20 loc) · 889 Bytes
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2015
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityYOLO2", "UnityYOLO2.csproj", "{2F0854CF-DD02-BC5D-A98A-2F0C199BA6DA}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{2F0854CF-DD02-BC5D-A98A-2F0C199BA6DA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{2F0854CF-DD02-BC5D-A98A-2F0C199BA6DA}.Debug|Any CPU.Build.0 = Debug|Any CPU
{2F0854CF-DD02-BC5D-A98A-2F0C199BA6DA}.Release|Any CPU.ActiveCfg = Release|Any CPU
{2F0854CF-DD02-BC5D-A98A-2F0C199BA6DA}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal