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CompatibilityChecker.csproj
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72 lines (67 loc) · 3.78 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<AssemblyName>Ryokune.CompatibilityChecker</AssemblyName>
<Description>Lethal Company Library that lets you know which mods a modded server has.</Description>
<Version>1.1.6</Version>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<PackageId>Ryokune.CompatibilityChecker</PackageId>
<Authors>Ryokune</Authors>
<Product>CompatibilityChecker</Product>
<RootNamespace>CompatibilityChecker</RootNamespace>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DebugType>full</DebugType>
<DebugSymbols>true</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
<PackageReference Include="UnityEngine.Modules" Version="2022.3.9" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\..\..\AppData\Roaming\r2modmanPlus-local\LethalCompany\profiles\SprayCan\BepInEx\core\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>D:\SteamLibrary\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>..\..\..\AppData\Roaming\r2modmanPlus-local\LethalCompany\profiles\SprayCan\BepInEx\core\BepInEx.dll</HintPath>
</Reference>
<Reference Include="Facepunch.Steamworks.Win64">
<HintPath>D:\SteamLibrary\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Facepunch.Steamworks.Win64.dll</HintPath>
</Reference>
<Reference Include="Unity.Netcode.Runtime">
<HintPath>D:\SteamLibrary\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Unity.Netcode.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>D:\SteamLibrary\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>D:\SteamLibrary\steamapps\common\Lethal Company\Lethal Company_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>D:\SteamLibrary\steamapps\common\Lethal Company\Lethal Company_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="cd C:\pdb2mdb
pdb2mdb "$(TargetPath)"" />
<CallTarget Targets="CopyDLL" Condition=" Exists('$(OutputPath)\$(AssemblyName).dll') " />
<CallTarget Targets="MoveToLethalDebug" Condition="'$(Configuration)' == 'Debug'" />
</Target>
<Target Name="CopyDLL">
<Copy SourceFiles="$(OutputPath)\$(AssemblyName).dll" DestinationFolder="$(SolutionDir)\$(AssemblyName)" />
<Copy SourceFiles="$(OutputPath)\$(AssemblyName).dll.mdb" DestinationFolder="$(SolutionDir)\$(AssemblyName)" />
</Target>
<Target Name="MoveToLethalDebug">
<Copy SourceFiles="$(SolutionDir)\$(AssemblyName)\$(AssemblyName).dll" DestinationFolder="D:\SteamLibrary\steamapps\common\LethalDebug\BepInEx\plugins" />
<Copy SourceFiles="$(SolutionDir)\$(AssemblyName)\$(AssemblyName).dll.mdb" DestinationFolder="D:\SteamLibrary\steamapps\common\LethalDebug\BepInEx\plugins" />
</Target>
</Project>