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FlippingGame.cpp
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executable file
·60 lines (54 loc) · 1.27 KB
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/*
*/
#include <bits/stdc++.h>
#define fastio ios_base::sync_with_stdio(false); cin.tie(NULL)
#define endl '\n'
#define int long long int
using namespace std;
#define pii pair <int, int>
#define pb push_back
#define deb(x) cout << #x << " " << x << endl
#define deb2(x, y) cout << #x << " " << x << " " << #y << " " << y << endl
#define Loop(s, e, itr) for (int itr = s; itr < e; itr++)
#define loop(n) for(int i = 0; i < n; i++)
#define vin vector<int>
#define w(t) int tc; cin >> tc; for(int t = 1; t <= tc; t++)
#define vec vector
int32_t main(){
int n, a;
cin >> n;
int cnt_0 = 0, cnt_1 = 0, cnt_max0 = 0;
while(n--){
cin >> a;
if(a == 0){
z++;
if(z > mz) mz = z;
}
else{
o++;
if(z > 0) z--;
}
}
cout << cnt_1+cnt_max0 << endl;
}
int main(){
int n,a,cnt_1=0,cnt_0=0,cnt_max0=-1;
cin>>n;
while(n--){
cin>>a;
if(a==1){
cnt_1++;
if(cnt_0>0){
cnt_0--;
}
}
if(a==0){
cnt_0++;
if(cnt_0>cnt_max0)
cnt_max0=cnt_0;
}
}
int ans=cnt_1+cnt_max0;
cout<<ans<<endl;
return 0;
}